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The Pup Method

How to channel a dog full of energy in 10 minutes a day, without turning your home into a sports field.

A physically tired dog can stay restless. What genuinely settles him are the activities that work the nose, the choices and the cooperation. 30 games, to put together in 10-minute sessions.

Keep reading if you want to:

From: Léa Fontaine
The Pup Method, a step-by-step educational approach built on observation, repetition and positive reinforcement.

Dear human of a dog who never stops,

You have done an hour's walk. You have thrown the ball 30 times. You get home, and 10 minutes later he is circling the living room, pestering, mouthing, starting again.

And you are always told the same thing:

So you alternate longer outings with days when you have no energy left, and your dog gets an irregular rhythm that helps nobody.

If you recognise yourself, remember this:

A dog's energy is not a single tank you simply have to empty. The nose, the choices and the cooperation settle him where running, on its own, keeps the excitement going.

The 2 hours of walking that were doing nothing

The activity choice map: which game, for which effect.

The activity choice map: which game, for which effect.

I walked 2 hours a day. I threw the ball until he stopped by himself. And he came home to circle the living room 10 minutes later.

A veterinary behaviourist asked me a question that stopped me dead: "in the 6 months you have been increasing it, does he settle faster or slower?"

Slower. Obviously. I was training him for stamina, and a dog with more stamina needs more effort to feel the same tiredness.

Running develops the body. The nose, the choices and the cooperation are what settle him.

I replaced an hour of walking with 10 minutes of scent searching. He was asleep before I had finished tidying away.

The problem is not the amount of exercise

The pre-game audit: what you check before offering anything.

The pre-game audit: what you check before offering anything.

A dog who runs a lot becomes a dog who runs well. His body adapts, his capacity increases, and the same outing is no longer enough after a few weeks.

The activities that genuinely settle him are of another kind: searching for a smell, solving a simple problem, choosing between 2 options, cooperating with you. They occupy without winding up.

10 minutes of concentrated scent work often tires a dog more than half an hour of ball, and leaves him able to settle afterwards.

You are not trying to exhaust your dog. You are trying to occupy him in a way that leaves him able to rest afterwards.

At this stage, you have 2 options

Option 1: raise the dose. Walk further, throw for longer, and watch the threshold move away instead of getting closer.
Option 2: change the type of activity. Add 10 minutes of scent work, problem solving or cooperation, and watch what happens in the following hour.

The second option costs less time than the first. That is often what surprises people most when they try it for a week.

The 4 families of games

The 4 families of games, and what each one actually produces.

The 4 families of games, and what each one actually produces.

30 activities sorted by effect, so you can choose according to what your dog needs that day.

A quick-choice matrix tells you which game to start in 30 seconds, according to the time and the space you have.

Just imagine for a moment...

"Will it work for me?"

I live in a flat, with no garden. Most of the 30 games are done indoors, in a few square metres. That is in fact the case the book was written for.

My dog gets bored with games quickly. Often because the difficulty is badly set. Every game has an easier variant and a harder one, with the criterion for choosing.

I get home late and tired. A session lasts 10 minutes, with no going out and no special equipment. The choice matrix tells you what to start in 30 seconds.

Do I need to buy special toys? No. Bowls, towels, cardboard boxes and his daily ration are enough for the vast majority of the games.

The good news: it all works with what you already have

Bowls, towels, cardboard boxes, his daily ration. The vast majority of the 30 games require no purchase at all.

What you need is to know which kind of game produces which effect, and how to finish a session cleanly.

I am pleased to introduce the digital book:

Cover of the book Channel Your Dog's Energy in 10 Minutes a Day

Channel Your Dog's Energy in 10 Minutes a Day: scent, search and choice games suited to life at home.

This book is a practical repertoire. Each game fits on a page: the equipment, how it runs, the easier variant, the harder variant and the signs that say it is time to stop.

It is organised into 7 parts, with 30 games, a quick-choice matrix and a discovery programme over 4 weeks. This is a digital book to download, not a paper book shipped to your door.

Here is a preview of what you are going to learn

6 blocks that link understanding, protocol and transfer into real life.

Part 1: energy is not a single tank

Part 1: energy is not a single tank

Why running more does not calm him, and what genuinely does.

  • What running actually develops
  • The needs that remain when the body is tired
  • How to tell an occupied dog from an excited one

Part 2: making enrichment safe

Part 2: making enrichment safe

What to check before offering a game.

  • The precautions according to age and size
  • The objects to avoid
  • The signs that mean the session has to stop

Part 3: 8 scent games

Part 3: <b>8 scent games</b>

The most effective family, and the simplest to set up.

  • The indoor searches, from the easiest to the hardest
  • The outdoor searches
  • How to raise the difficulty without discouraging him

Part 4: 8 problem-solving and choice games

Part 4: <b>8 problem-solving and choice games</b>

Making him think rather than making him run.

  • The simple problems to solve alone
  • The games of choosing between 2 options
  • Letting the dog get it wrong without helping too fast

Parts 5 and 6: controlled movement and cooperation

Parts 5 and 6: controlled movement and cooperation

Moving without winding up, and coming back down.

  • 7 movement games with clear stops
  • 7 cooperation and calm games
  • Finishing a session cleanly

Part 7: putting your 10-minute sessions together

Part 7: putting your <b>10-minute</b> sessions together

The move from the catalogue to everyday practice.

  • Assembling 2 or 3 games according to the day
  • The quick-choice matrix
  • The discovery programme over 4 weeks

Here is where the book leads

The discovery programme over 4 weeks.

The discovery programme over 4 weeks.

After the 4 weeks of discovery, you should have:

You stop chasing after tiredness, and you get the calm.

Here is exactly what you receive

A PDF of 73 pages, with 42 illustrations drawn for this book, readable on phone, tablet and computer, and printable if you prefer paper to hand.

And

The quick-choice matrix and the game sheets are printable, so you can pick one in 30 seconds without reopening the whole book.

The download arrives by email within minutes of the payment, with a private link. No parcel, no waiting for delivery.

Here is everything you get today

$47

The price shown on this page is the one charged at checkout. This is a one-off purchase, with no subscription. The product is digital and delivered by email once the payment is confirmed.

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Our 30-day satisfaction guarantee

Read the book, apply the plan. If you feel it has not helped you, write to us within 30 days at contact@thepupmethod.com and we will tell you straight away how to get your refund.

You do not have to justify yourself. A guide that is of no use should not be paid for.

P.S. The most surprising thing, when people try it for a week, is the time saved: 10 minutes well chosen often replace an hour-long outing done only to tire him out.

P.P.S. This book does not replace a vet or a dog trainer when a situation calls for one. It tells you clearly when it is better to ask for help.

Léa Fontaine, The Pup Method

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